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ATAL
2008
Springer
15 years 8 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ATAL
2008
Springer
15 years 8 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CAISE
2008
Springer
15 years 8 months ago
A New Paradigm for the Enactment and Dynamic Adaptation of Data-Driven Process Structures
Abstract. Industry is increasingly demanding IT support for large engineering processes, i.e., process structures consisting of hundreds up to thousands of processes. Developing a ...
Dominic Müller, Manfred Reichert, Joachim Her...
CC
2008
Springer
15 years 8 months ago
Generating SIMD Vectorized Permutations
Abstract. This paper introduces a method to generate efficient vectorized implementations of small stride permutations using only vector load and vector shuffle instructions. These...
Franz Franchetti, Markus Püschel
CIKM
2008
Springer
15 years 8 months ago
Proactive learning: cost-sensitive active learning with multiple imperfect oracles
Proactive learning is a generalization of active learning designed to relax unrealistic assumptions and thereby reach practical applications. Active learning seeks to select the m...
Pinar Donmez, Jaime G. Carbonell