When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Abstract. Industry is increasingly demanding IT support for large engineering processes, i.e., process structures consisting of hundreds up to thousands of processes. Developing a ...
Abstract. This paper introduces a method to generate efficient vectorized implementations of small stride permutations using only vector load and vector shuffle instructions. These...
Proactive learning is a generalization of active learning designed to relax unrealistic assumptions and thereby reach practical applications. Active learning seeks to select the m...