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NETGAMES
2005
ACM
16 years 6 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
PADS
2005
ACM
16 years 6 days ago
Distributed Worm Simulation with a Realistic Internet Model
Internet worm spread is a phenomenon involving millions of hosts, who interact in complex and diverse environment. Scanning speed of each infected host depends on its resources an...
Songjie Wei, Jelena Mirkovic, D. Martin Swany
PEWASUN
2005
ACM
16 years 6 days ago
Impact of mobility prediction on the temporal stability of MANET clustering algorithms
Scalability issues for routing in mobile ad hoc networks (MANETs) have been typically addressed using hybrid routing schemes operating in a hierarchical network architecture. Seve...
Aravindhan Venkateswaran, Venkatesh Sarangan, Nata...
SI3D
2005
ACM
16 years 6 days ago
Broad-phase collision detection using semi-adjusting BSP-trees
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Rodrigo G. Luque, João Luiz Dihl Comba, Car...
SIGIR
2005
ACM
16 years 6 days ago
Automated evaluation of search engine performance via implicit user feedback
Measuring the information retrieval effectiveness of Web search engines can be expensive if human relevance judgments are required to evaluate search results. Using implicit user ...
Himanshu Sharma, Bernard J. Jansen