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FPL
2006
Springer
103views Hardware» more  FPL 2006»
15 years 10 months ago
An Efficient Fault Tolerance Scheme for Preventing Single Event Disruptions in Reconfigurable Architectures
Reconfigurable architectures are becoming increasingly popular with space related design engineers as they are inherently flexible to meet multiple requirements and offer signific...
Sajid Baloch, Tughrul Arslan, Adrian Stoica
INFOSCALE
2007
ACM
15 years 8 months ago
SDI: a swift tree structure for multi-dimensional data indexing in peer-to-peer networks
Efficient multi-dimensional data search has received much attention in centralized systems. However, its implementation in large-scale distributed systems is not a trivial job and...
Rong Zhang, Weining Qian, Minqi Zhou, Aoying Zhou
GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
DAIS
2011
14 years 10 months ago
Towards QoC-Aware Location-Based Services
As location-based services on mobile devices are entering more and more everyday life, we are concerned in this paper with finding ways to master the level of quality of location ...
Sophie Chabridon, Cao-Cuong Ngo, Zied Abid, Denis ...
AAAI
2012
13 years 9 months ago
Automated Strategies for Determining Rewards for Human Work
We consider the problem of designing automated strategies for interactions with human subjects, where the humans must be rewarded for performing certain tasks of interest. We focu...
Amos Azaria, Yonatan Aumann, Sarit Kraus