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HPCA
2001
IEEE
16 years 7 months ago
Reducing DRAM Latencies with an Integrated Memory Hierarchy Design
In this papel; we address the severe performance gap caused by high processor clock rates and slow DRAM accesses. We show that even with an aggressive, next-generation memory syst...
Wei-Fen Lin, Steven K. Reinhardt, Doug Burger
CHI
2004
ACM
16 years 7 months ago
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the curs...
Anatole Lécuyer, Jean-Marie Burkhardt, Laur...
CHI
2004
ACM
16 years 7 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CHI
2004
ACM
16 years 7 months ago
How to trust robots further than we can throw them
Panelists with backgrounds in diverse aspects of humanrobot interaction will discuss the challenges of human-robot interaction in terms of operator trust. The panel will showcase ...
David J. Bruemmer, Douglas A. Few, Michael A. Good...
CHI
2002
ACM
16 years 7 months ago
Passive acoustic knock tracking for interactive windows
We describe a novel interface that locates and characterizes knocks and taps atop a large glass window. Our current setup uses four contact piezoelectric pickups located near the ...
Joseph A. Paradiso, Che King Leo, Nisha Checka, Ka...
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