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» The Construction of Ludic Space
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CLEIEJ
2010
15 years 3 months ago
Typing Textual Entities and M2T/T2M Transformations in a Model Management Environment
Global Model Management (GMM) is a model-based approach for managing large sets of interrelated heterogeneous and complex MDE artifacts. Such artifacts are usually represented as ...
Andrés Vignaga
ISBI
2011
IEEE
14 years 10 months ago
Automatic mask generation using independent component analysis in dynamic contrast enhanced-MRI
Studying image intensity change in each pixel in dynamic contrast enhanced (DCE)-MRI data enables differentiation of different tissue types based on their difference in contrast u...
Hatef Mehrabian, Ian Pang, Chaitanya Chandrana, Ra...
TEI
2012
ACM
256views Hardware» more  TEI 2012»
14 years 1 months ago
Situated modeling: a shape-stamping interface with tangible primitives
Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users ca...
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mi...
CVPR
2012
IEEE
13 years 8 months ago
Action bank: A high-level representation of activity in video
Activity recognition in video is dominated by low- and mid-level features, and while demonstrably capable, by nature, these features carry little semantic meaning. Inspired by the...
Sreemanananth Sadanand, Jason J. Corso
CVPR
2003
IEEE
16 years 8 months ago
What is the Space of Camera Response Functions?
Many vision applications require precise measurement of scene radiance. The function relating scene radiance to image brightness is called the camera response. We analyze the prop...
Michael D. Grossberg, Shree K. Nayar