Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
In object recognition problems a two-stage system is usually adopted composed of a fast and simple detector and a more complex classifier. This paper studies a design of the secon...
Despite advances in the archiving of digital video, we are still unable to efficiently search and retrieve the portions that interest us. Video indexing by shot segmentation has b...
Sameer Antani, David J. Crandall, Rangachar Kastur...
Event/object classification and recognition is an extremely challenging problem, particularly when the query or stored data undergo an affine transformation due to camera motion. ...
Many real-time embedded systems involve a collection of independently executing event-driven code blocks, having hard real-time constraints. Tasks in many such systems, like netwo...
Samarjit Chakraborty, Thomas Erlebach, Simon K&uum...