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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 12 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ISPD
2003
ACM
92views Hardware» more  ISPD 2003»
15 years 11 months ago
Benchmarking for large-scale placement and beyond
Over the last five years the VLSI Placement community achieved great strides in the understanding of placement problems, developed new high-performance algorithms, and achieved i...
Saurabh N. Adya, Mehmet Can Yildiz, Igor L. Markov...
ISCA
1999
IEEE
94views Hardware» more  ISCA 1999»
15 years 10 months ago
A Performance Comparison of Contemporary DRAM Architectures
In response to the growing gap between memory access time and processor speed, DRAM manufacturers have created several new DRAM architectures. This paper presents a simulation-bas...
Vinodh Cuppu, Bruce L. Jacob, Brian Davis, Trevor ...
IUI
1998
ACM
15 years 10 months ago
Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents
Life-likeanimatedinterfaceagentsforknowledge-basedlearning environments can provide timely, customized advice to support students’ problem solving. Because of their strong visua...
Stuart G. Towns, Jennifer L. Voerman, Charles B. C...
ICDCS
1996
IEEE
15 years 10 months ago
Scaling Heterogeneous Databases and the Design of Disco
Access to large numbers of data sources introduces new problems for users of heterogeneous distributed databases. End users and application programmers must deal with unavailable ...
Anthony Tomasic, Louiqa Raschid, Patrick Valduriez