We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
We investigate the problem of finding an unknown cut through querying vertices of a graph G. Our complexity measure is the number of submitted queries. To avoid some worst cases, ...
We give a complexity theoretic classification of homomorphism problems for graphs and, more generally, relational structures obtained by restricting the left hand side structure ...
Abstract. Domain specific modeling languages are of increasing importance for the development of software and other systems. Meta tools are needed to support rapid development of d...