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DIGRA
2005
Springer
15 years 11 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
APSEC
2003
IEEE
15 years 11 months ago
Case study: Reconnaissance techniques to support feature location using RECON2
Change requests are often formulated into concepts or features that a maintainer can understand. One of the main issues faced by a maintainer is to know and locate “where does t...
Suhaimi Ibrahim, Norbik Bashah Idris, Aziz Deraman
IPPS
1999
IEEE
15 years 10 months ago
The Case for Prediction-Based Best-Effort Real-Time Systems
Abstract. We propose a prediction-based best-effort real-time service to support distributed, interactive applications in shared, unreserved computing environments. These applicati...
Peter A. Dinda, Loukas F. Kallivokas, Bruce Loweka...
TOOLS
1999
IEEE
15 years 10 months ago
Component Frameworks - A Case Study
This paper reports on an effort to use both the system theoretic DEVS (discrete event simulation) formalism and the JavaBeans component model as a basis for a componentbased discr...
Herbert Praehofer, Johannes Sametinger, Alois Stri...
DDECS
2006
IEEE
146views Hardware» more  DDECS 2006»
15 years 9 months ago
Automatic Identification of Timing Anomalies for Cycle-Accurate Worst-Case Execution Time Analysis
Abstract-- Hard real-time systems need methods to determine upper bounds for their execution times, usually called worst-case execution times. Timing anomalies are counterintuitive...
Jochen Eisinger, Ilia Polian, Bernd Becker, Alexan...