This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
We present a novel, quality-driven, architectural-level approach that trades-off the output quality to enable power-aware processing of multimedia streams. The error tolerance of ...
Shrirang M. Yardi, Michael S. Hsiao, Thomas L. Mar...
— Developing applications for parallel and distributed systems is hard due to their nondeterministic nature; developing debugging tools for such systems and applications is even ...
Rashid Mehmood, Jon Crowcroft, Steven Hand, Steven...
Many safety-critical systems deal with geometric objects. Reasoning about the correctness of such systems is mandatory and requires the use of basic definitions of geometry for th...
We propose a collaborative environment for semanticenabled mobile devices (e.g. PDAs, cell phones, laptops) in peer to peer scenarios. Within the environment, resource discovery i...
Michele Ruta, Tommaso Di Noia, Eugenio Di Sciascio...