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NETGAMES
2005
ACM
16 years 4 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
MHCI
2005
Springer
16 years 2 days ago
Three applications for mobile epidemic algorithms
This paper presents a framework for the pervasive sharing of data using wireless networks. ‘FarCry’ uses the mobility of users to carry files between separated networks. Throu...
Paul Tennent, Malcolm Hall, Barry Brown, Matthew C...
WS
2004
ACM
16 years 1 hour ago
SeRLoc: secure range-independent localization for wireless sensor networks
In many applications of wireless sensor networks (WSN), sensors are deployed un-tethered in hostile environments. For locationaware WSN applications, it is essential to ensure tha...
Loukas Lazos, Radha Poovendran
FOSSACS
2004
Springer
15 years 12 months ago
safeDpi: A Language for Controlling Mobile Code
safeDpi is a distributed version of the Picalculus, in which processes are located at dynamically created sites. Parametrised code may be sent between sites using so-called ports, ...
Matthew Hennessy, Julian Rathke, Nobuko Yoshida
HICSS
2003
IEEE
188views Biometrics» more  HICSS 2003»
15 years 12 months ago
A Collaborative Project Management Architecture
The Project Management (PM) paradigm is rapidly shifting due to business globalization and information technology (IT) advances that support distributed and virtual project teams....
Fang Chen, Nicholas C. Romano Jr., Jay F. Nunamake...