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INFOCOM
2006
IEEE
16 years 24 days ago
TWINE: A Hybrid Emulation Testbed for Wireless Networks and Applications
In this paper, we present a high fidelity and efficient emulation framework called TWINE, which combines the accuracy and realism of emulated and physical networks and the scala...
Junlan Zhou, Zhengrong Ji, Rajive Bagrodia
CLUSTER
2005
IEEE
16 years 12 days ago
VioCluster: Virtualization for Dynamic Computational Domains
A large organization, such as a university, commonly supplies computational power through multiple independently administered computational domains (e.g. clusters). Each computati...
Paul Ruth, P. McGachey, Dongyan Xu
IEEESCC
2005
IEEE
16 years 11 days ago
Web Service Discovery Based on Behavior Signatures
Web service discovery is a key problem as the number of services is expected to increase dramatically. Service discovery at the present time is based primarily on keywords, or int...
Zhongnan Shen, Jianwen Su
ACMACE
2005
ACM
16 years 10 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
EMSOFT
2004
Springer
16 years 5 days ago
Loose synchronization of event-triggered networks for distribution of synchronous programs
Dataflow synchronous languages have attracted considerable interest in domains such as real-time control and hardware design. The potential benefits are promising: Discrete-time...
Jan Romberg, Andreas Bauer 0002