This paper presents a hybrid, extensional and asymmetric matching approach designed to find out semantic relations (equivalence and subsumption) between entities issued from two ...
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
—This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environmen...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...