Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
This paper is about a novel rule-based approach for reasoning about qualitative spatiotemporal relations among technology-rich autonomous objects, to which we refer to as artifact...
With the increased realisation of the benefits of studying environmental data, sensor networks are rapidly scaling in size, heterogeneity of data, and applications. In this paper...
We present a flexible framework for throttling attackers in peerto-peer media streaming systems. In such systems, selfish nodes (e.g., free riders) and malicious nodes (e.g., DoS ...
Wireless Sensor Networks (WSNs) are challenging types of networks where resources can be scarce. In particular, battery is often a very limited resource and the radio interface is...