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MIDDLEWARE
2007
Springer
16 years 22 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MIDDLEWARE
2007
Springer
16 years 22 days ago
Rule-based reasoning about qualitative spatiotemporal relations
This paper is about a novel rule-based approach for reasoning about qualitative spatiotemporal relations among technology-rich autonomous objects, to which we refer to as artifact...
Clemens Holzmann
MIDDLEWARE
2007
Springer
16 years 22 days ago
SPS: a middleware for multi-user sensor systems
With the increased realisation of the benefits of studying environmental data, sensor networks are rapidly scaling in size, heterogeneity of data, and applications. In this paper...
Salman Taherian, Jean Bacon
MIDDLEWARE
2007
Springer
16 years 22 days ago
Securing peer-to-peer media streaming systems from selfish and malicious behavior
We present a flexible framework for throttling attackers in peerto-peer media streaming systems. In such systems, selfish nodes (e.g., free riders) and malicious nodes (e.g., DoS ...
William Conner, Klara Nahrstedt
MIDDLEWARE
2007
Springer
16 years 22 days ago
A node discovery service for partially mobile sensor networks
Wireless Sensor Networks (WSNs) are challenging types of networks where resources can be scarce. In particular, battery is often a very limited resource and the radio interface is...
Vladimir Dyo, Cecilia Mascolo
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