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CHI
2005
ACM
16 years 6 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
16 years 6 months ago
Beyond being in the lab: using multi-agent modeling to isolate competing hypotheses
In studies of virtual teams, it is difficult to determine pure effects of geographic isolation and uneven communication technology. We developed a multi-agent computer model in Ne...
Ning Nan, Erik W. Johnston, Judith S. Olson, Natha...
CHI
2010
ACM
16 years 1 months ago
A simple index for multimodal flexibility
Most interactive tasks engage more than one of the user’s exteroceptive senses and are therefore multimodal. In real-world situations with multitasking and distractions, the key...
Antti Oulasvirta, Joanna Bergstrom-Lehtovirta
CHI
2010
ACM
16 years 1 months ago
Experience, adjustment, and engagement: the role of video in law enforcement
Questions about the effectiveness of increasingly ubiquitous video technology in law enforcement have prompted an examination of the practices surrounding this technology. We pres...
Joe Tullio, Elaine M. Huang, David Wheatley, Harry...
TEI
2010
ACM
268views Hardware» more  TEI 2010»
16 years 1 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal