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CGF
2008
134views more  CGF 2008»
15 years 6 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
ALIFE
2006
15 years 6 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
CAD
2006
Springer
15 years 6 months ago
Incremental reconstruction of sharp edges on mesh surfaces
Limited by the regular grids in computing, many modelling approaches (e.g., field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, b...
Charlie C. L. Wang
AUTOMATICA
2002
124views more  AUTOMATICA 2002»
15 years 6 months ago
Stabilizing underwater vehicle motion using internal rotors
As a case study of a particular control methodology and as a practical contribution in the area of underwater vehicle control, we consider the problem of stabilizing an underwater...
Craig A. Woolsey, Naomi Ehrich Leonard
CGF
2004
94views more  CGF 2004»
15 years 6 months ago
Hardware-Accelerated Rendering of Photo Hulls
This paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which i...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel