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ICCV
2011
IEEE
14 years 6 months ago
Discovering Object Instances from Scenes of Daily Living
We propose an approach to identify and segment objects from scenes that a person (or robot) encounters in Activities of Daily Living (ADL). Images collected in those cluttered sce...
Hongwen Kang, Martial Hebert, Takeo Kanade
PG
1998
IEEE
15 years 10 months ago
General Constrained Deformations based on Generalized Metaballs
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
Xiaogang Jin, Youfu Li, Qunsheng Peng
TOOLS
1998
IEEE
15 years 10 months ago
Designing Persistent Object-Oriented Software Architectures
Conventional object-oriented analysis delivers a business object model, which is transformed during design into collaborating class clusters which implement the business model...
Paul Taylor
WSCG
2004
138views more  WSCG 2004»
15 years 7 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
ETVC
2008
15 years 8 months ago
Statistical Computing on Manifolds: From Riemannian Geometry to Computational Anatomy
Computational anatomy is an emerging discipline that aims at analyzing and modeling the individual anatomy of organs and their biological variability across a population. The goal ...
Xavier Pennec