—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Previous research studying wrinkles focused mostly on cloth modeling or in animatio...
The parameters estimated by Structure from Motion SFM contain inherent indeterminacies which we call gauge freedoms. Under a perspective camera, shape and motion parameters are o...
Pair programmers need a "warmup phase" before the pair can work at full speed. The length of the learning interval varies, depending on how experienced the developers are...
Hand-gesture recognition presents a challenging problem for computer vision due to the articulated structure of the human hand and the complexity of the environments in which it is...