A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
We propose a novel linear method for scale invariant figure ground separation in images and videos. Figure ground separation is treated as a superpixel labeling problem. We optim...
Active statistical models including active shape models and active appearance models are very powerful for face alignment. They are composed of two parts: the subspace model(s) an...
Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...