We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
As more and more companies are deploying, or plan to deploy, information systems, the organizational capabilities to effectively deploy information technologies to support and shap...
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
We present a novel approach to reconstruction based superresolution that explicitly models the detector's pixel layout. Pixels in our model can vary in shape and size, and th...