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ICCSA
2007
Springer
16 years 25 days ago
Modeling Origami for Computational Construction and Beyond
Computational origami is the computer assisted study of origami as a branch of science of shapes. The origami construction is a countably finite sequence of fold steps, each consi...
Tetsuo Ida, Hidekazu Takahashi, Mircea Marin, Fado...
GLOBECOM
2006
IEEE
16 years 22 days ago
Performance Model for a Lossless Edge Node of OBS Networks
In this paper, the performance model for a lossless OBS edge node is built with respect to the queueing performance of the transmission buffer. In contrast to the shaping effect...
Guoqiang Hu
SI3D
2006
ACM
16 years 19 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
3DIM
2005
IEEE
16 years 9 days ago
3D Modeling of Outdoor Environments by Integrating Omnidirectional Range and Color Images
This paper describes a 3D modeling method for wide area outdoor environments which is based on integrating omnidirectional range and color images. In the proposed method, outdoor ...
Toshihiro Asai, Masayuki Kanbara, Naokazu Yokoya
VRST
2004
ACM
16 years 3 days ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...