Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
Abstract. In order to establish autonomous behavior for technical systems, the well known trade-off between reactive control and deliberative planning has to be considered. Within ...
In this paper, we assess the possibility of a critical knowledge of technology. In the case of facial recognition systems, ‘FRS’, we argue that behaviorism underlies this tech...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
: In this paper we describe the design and implementation of a system called Web Interaction Display and Monitoring (WIDAM). We have developed a web based client-server application...