We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
In this paper, we introduce a novel architecture for a hardware based network intrusion detection system (NIDS). NIDSs are becoming critical components of the network infrastructu...
This paper presents a scalable and self-optimizing architecture for Quality-of-Service (QoS) provisioning in the Differentiated Services (DiffServ) framework. The proposed archite...
The Logarithmic Number System (LNS) is an alternative to IEEE-754 standard floating-point arithmetic. LNS multiply, divide and square root are easier than IEEE-754 and naturally ...
There is an increasing need for Internet hosts to be able to quickly and efficiently learn the distance, in terms of metrics such as latency or bandwidth, between Internet hosts. ...
Paul Francis, Sugih Jamin, Vern Paxson, Lixia Zhan...