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NETGAMES
2006
ACM
16 years 3 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
FCCM
2005
IEEE
102views VLSI» more  FCCM 2005»
15 years 11 months ago
A Signature Match Processor Architecture for Network Intrusion Detection
In this paper, we introduce a novel architecture for a hardware based network intrusion detection system (NIDS). NIDSs are becoming critical components of the network infrastructu...
Janardhan Singaraju, Long Bu, John A. Chandy
ICAC
2005
IEEE
15 years 11 months ago
Self-Optimizing Architecture for QoS Provisioning in Differentiated Services
This paper presents a scalable and self-optimizing architecture for Quality-of-Service (QoS) provisioning in the Differentiated Services (DiffServ) framework. The proposed archite...
Daniel Yagan, Chen-Khong Tham
DSD
2003
IEEE
69views Hardware» more  DSD 2003»
15 years 11 months ago
A VLIW Architecture for Logarithmic Arithmetic
The Logarithmic Number System (LNS) is an alternative to IEEE-754 standard floating-point arithmetic. LNS multiply, divide and square root are easier than IEEE-754 and naturally ...
Mark G. Arnold
INFOCOM
1999
IEEE
15 years 10 months ago
An Architecture for a Global Internet Host Distance Estimation Service
There is an increasing need for Internet hosts to be able to quickly and efficiently learn the distance, in terms of metrics such as latency or bandwidth, between Internet hosts. ...
Paul Francis, Sugih Jamin, Vern Paxson, Lixia Zhan...