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INTERNET
2010
132views more  INTERNET 2010»
15 years 3 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
CEC
2010
IEEE
14 years 9 months ago
Co-evolutionary search path planning under constrained information-sharing for a cooperative unmanned aerial vehicle team
—Mobile cooperative sensor networks are increasingly used for surveillance and reconnaissance tasks to support domain picture compilation. However, efficient distributed informat...
Jean Berger, Jens Happe
ISORC
2002
IEEE
15 years 11 months ago
Real-Time Resource Reservation for Synchronized Multimedia Object over Wireless LAN
The increasing use of wireless networks has necessitated the development of a wireless networking infrastructure that supports quality of service (QoS) for multimedia communicatio...
Husni Fahmi, Mudassir Latif, Basit Shafiq, Raymond...
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 10 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
GLOBECOM
2009
IEEE
16 years 24 days ago
Medium Access Control Signaling for Reliable Spectrum Agile Radios
—We address the problem of collaborative sensing in cognitive radios. In a cognitive radio network, all the nodes may sense the spectrum simultaneously. They should then exchange...
Ehsan Azarnasab, Rong-Rong Chen, Koon Hoo Teo, Zhi...