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» The Art of Granular Computing
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PG
1997
IEEE
15 years 10 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
CAE
2007
15 years 9 months ago
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
In 1928, George D. Birkhoff introduced the Aesthetic Measure, defined as the ratio between order and complexity, and, in 1965, Max Bense analyzed Birkhoff's measure from an i...
Jaume Rigau, Miquel Feixas, Mateu Sbert
CVPR
2007
IEEE
16 years 8 months ago
Biased Manifold Embedding: A Framework for Person-Independent Head Pose Estimation
The estimation of head pose angle from face images is an integral component of face recognition systems, human computer interfaces and other human-centered computing applications....
Vineeth Nallure Balasubramanian, Jieping Ye, Sethu...
EICS
2011
ACM
14 years 10 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
CVPR
2004
IEEE
16 years 8 months ago
Learning Object Detection from a Small Number of Examples: The Importance of Good Features
Face detection systems have recently achieved high detection rates[11, 8, 5] and real-time performance[11]. However, these methods usually rely on a huge training database (around...
Kobi Levi, Yair Weiss