Sciweavers

1872 search results - page 201 / 375
» The Art of Granular Computing
Sort
View
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
MC
2007
149views Computer Science» more  MC 2007»
15 years 8 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
JCIT
2008
150views more  JCIT 2008»
15 years 6 months ago
Affective Space Calibration in Action-rich Media Affective Systems
Affective computing systems are software systems that take in account the emotional state of the user during their operation. Recently it is increasingly accepted that combining e...
Anestis A. Toptsis, Alexander Dubitski
CHI
2011
ACM
14 years 10 months ago
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
VLSM
2005
Springer
16 years 15 hour ago
Entropy Controlled Gauss-Markov Random Measure Field Models for Early Vision
We present a computationally efficient segmentationrestoration method, based on a probabilistic formulation, for the joint estimation of the label map (segmentation) and the para...
Mariano Rivera, Omar Ocegueda, José L. Marr...