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ATAL
2009
Springer
16 years 1 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ATAL
2009
Springer
16 years 1 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
CIKM
2009
Springer
16 years 1 months ago
Exploring relevance for clicks
Mining feedback information from user click-through data is an important issue for modern Web retrieval systems in terms of architecture analysis, performance evaluation and algor...
Rongwei Cen, Yiqun Liu, Min Zhang, Bo Zhou, Liyun ...
DALT
2009
Springer
16 years 1 months ago
Declarative and Numerical Analysis of Edge Creation Process in Trust-Based Social Networks
Online social networks are enjoying drastic increase in their population and connectivity. One of the fundamental issues in these networks is trust, which is an essential factor in...
Babak Khosravifar, Jamal Bentahar, Maziar Gomrokch...
EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
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