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ICDCS
2012
IEEE
13 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
COMCOM
2006
121views more  COMCOM 2006»
15 years 6 months ago
Interactive Transparent Networking: Protocol meta modeling based on EFSM
the extensibility and evolution of network services and protocols had become a major research issue in recent years. The 'programmable' and 'active' network par...
Javed I. Khan, Raid Zaghal
FAST
2009
15 years 4 months ago
HYDRAstor: A Scalable Secondary Storage
HYDRAstor is a scalable, secondary storage solution aimed at the enterprise market. The system consists of a back-end architectured as a grid of storage nodes built around a distr...
Cezary Dubnicki, Leszek Gryz, Lukasz Heldt, Michal...
ATAL
2008
Springer
15 years 8 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
PAM
2004
Springer
15 years 11 months ago
Measurements and Laboratory Simulations of the Upper DNS Hierarchy
Given that the global DNS system, especially at the higher root and top-levels, experiences significant query loads, we seek to answer the following questions: (1) How does the ch...
Duane Wessels, Marina Fomenkov, Nevil Brownlee, Ki...