Sciweavers

1410 search results - page 210 / 282
» The Algorithmics of Solitaire-Like Games
Sort
View
CP
2007
Springer
16 years 10 days ago
Exploiting Past and Future: Pruning by Inconsistent Partial State Dominance
It has recently been shown, for the Constraint Satisfaction Problem (CSP), that the state associated with a node of the search tree built by a backtracking algorithm can be exploit...
Christophe Lecoutre, Lakhdar Sais, Sébastie...
MCAM
2007
Springer
238views Multimedia» more  MCAM 2007»
16 years 9 days ago
A Three-Level Scheme for Real-Time Ball Tracking
A three-level method is proposed to achieve robust and real-time ball tracking in soccer videos. It includes object-, intra-trajectory-, and intertrajectory-level processing. Due t...
Xiaofeng Tong, Tao Wang, Wenlong Li, Yimin Zhang, ...
ACG
2006
Springer
16 years 4 days ago
Automatic Generation of Search Engines
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Markian Hlynka, Jonathan Schaeffer
NPAR
2006
ACM
16 years 3 days ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
ATAL
2005
Springer
15 years 11 months ago
Approximating state estimation in multiagent settings using particle filters
State estimation consists of updating an agent’s belief given executed actions and observed evidence to date. In single agent environments, the state estimation can be formalize...
Prashant Doshi, Piotr J. Gmytrasiewicz