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CA
1995
IEEE
15 years 9 months ago
Virtual actors living in a real world
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Nadia Magnenat-Thalmann, Daniel Thalmann
APSEC
1998
IEEE
15 years 10 months ago
Verifying Model Oriented Specifications through Animation
In this paper we demonstrate how light weight tools can be used to increase the level of confidence in Z specifications. In particular we outline the Pipedream approach to explori...
Edmund Kazmierczak, Michael Winikoff, Philip W. Da...
B
2007
Springer
16 years 2 days ago
A Generic Flash-Based Animation Engine for ProB
Abstract. Writing a formal specification for real-life, industrial problems is a difficult and error prone task, even for experts in formal methods. In the process of specifying a...
Jens Bendisposto, Michael Leuschel
CA
2000
IEEE
15 years 10 months ago
A Thin Shell Volume for Modeling Human Hair
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
Tae-Yong Kim 0002, Ulrich Neumann
CA
2000
IEEE
15 years 10 months ago
Motion Processing using Variable Harmonic Components
This paper discusses the problem of motion processing and proposes the use of a mathematical model, which describes a motion signal as a path with variable harmonic components. We...
Jonas Gomes, Luiz Velho, Fernando Wagner da Silva,...