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ICPADS
2007
IEEE
16 years 13 days ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
MODELS
2007
Springer
16 years 8 days ago
Statechart Development Beyond WYSIWYG
Modeling systems based on semi-formal graphical formalisms, such as Statecharts, have become standard practice in the design of reactive embedded devices. Statecharts are often mor...
Steffen Prochnow, Reinhard von Hanxleden
AICT
2006
IEEE
210views Communications» more  AICT 2006»
16 years 6 days ago
Model-Based Analysis of Obligations in Web Service Choreography
In this paper we discuss a model-based approach to the analysis of service interactions for coordinated web service compositions using obligation policies specified in the form of...
Howard Foster, Sebastián Uchitel, Jeff Mage...
ICMCS
2006
IEEE
143views Multimedia» more  ICMCS 2006»
16 years 5 days ago
Object Recognition and Recovery by Skeleton Graph Matching
This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
Lei He, Chia Y. Han, William G. Wee
ACMACE
2006
ACM
16 years 3 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...