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TON
2012
13 years 8 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
ICMCS
2007
IEEE
153views Multimedia» more  ICMCS 2007»
16 years 12 days ago
Towards Adversary Aware Surveillance Systems
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...
Vivek K. Singh, Mohan S. Kankanhalli
ACMDIS
2006
ACM
16 years 2 days ago
External representations in ubiquitous computing design and the implications for design tools
One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-buil...
Steven Dow, T. Scott Saponas, Yang Li, James A. La...
CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
FDG
2009
ACM
16 years 19 days ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson