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WSCG
2001
120views more  WSCG 2001»
15 years 7 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
ICCV
2003
IEEE
15 years 11 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
117
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CGF
2002
72views more  CGF 2002»
15 years 5 months ago
Texture Particles
Jean-Michel Dischler, Karl Maritaud, Bruno L&eacut...
VISUALIZATION
2000
IEEE
15 years 10 months ago
Hardware-accelerated texture advection for unsteady flow visualization
Particle tracking in liquid and gaseous fluids is a very useful technique to better understand flow dynamics. In this paper, we develop a novel algorithm to track a dense collecti...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
CG
2008
Springer
15 years 6 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...