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AAAI
1996
15 years 8 months ago
Deciding to Remind During Collaborative Problem Solving: Empirical Evidence for Agent Strategies
Previous work suggests that reminding a conversational partner of mutually known information depends on the conversants' attentional state, their resource limits and the reso...
Pamela W. Jordan, Marilyn A. Walker
184
Voted
CEC
2010
IEEE
15 years 8 months ago
A hormone-based controller for evolutionary multi-modular robotics: From single modules to gait learning
For any embodied, mobile, autonomous agent it is essential to control its actuators appropriately for the faced task. This holds for natural organisms as well as for robots. If sev...
Heiko Hamann, Jürgen Stradner, Thomas Schmick...
EVOW
2010
Springer
15 years 8 months ago
Evolving a Ms. PacMan Controller Using Grammatical Evolution
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. PacMan. In particular we focus our attention on the be...
Edgar Galván López, John Mark Swaffo...
170
Voted
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 8 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
AIS
2006
Springer
15 years 7 months ago
Developing methods to understand discourse and workspace in distributed computer-mediated interaction
This paper presents on-going research towards understanding the discourse and workspace in computer mediated interactions. More specifically we present the development of a series...
Renate Fruchter, Humberto Cavallin