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ATAL
2004
Springer
16 years 5 days ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
ICAIL
2003
ACM
16 years 18 hour ago
SHYSTER-MYCIN: A Hybrid Legal Expert System
SHYSTER-MYCIN combines a case-based legal expert system (SHYSTER) with a rule-based expert system (MYCIN) to form a hybrid legal expert system. MYCIN’s reporting has been improv...
Thomas A. O'Callaghan, James Popple, Eric McGreath
151
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HCI
2007
15 years 8 months ago
Development of Productivity Evaluation Method to Improve Office Environment
The authors have developed a performance test, CPTOP (Cognitive Performance Test of Productivity), which combines 11 basic task testss to evaluate intelligent abilities of office w...
Hiroshi Shimoda, Kyoko Ito, Yoko Hattori, Hirotake...
AIIDE
2008
15 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICPR
2006
IEEE
16 years 7 months ago
GMM-based SVM for face recognition
A new face recognition algorithm is presented. It supposes that a video sequence of a person is available both at enrollment and test time. During enrollment, a client Gaussian Mi...
Gérard Chollet, Hervé Bredin, Najim ...