This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
We describe a transition fault model, which is easy to simulate under test sequences that are applied at-speed, and provides a target for the generation of at-speed test sequences...
BIST is an attractive approach to detect delay faults due to its inherent support for at-speed test. Deterministic logic BIST (DLBIST) is a technique which was successfully applie...
Many hardware/software co-design models have been proposed [7, 2, 5, 6] that attempt to address problems in the hardware/software interface, in partitioning the system between har...
Austin Armbruster, Matt Ryan, Xiaoqing Frank Liu, ...
The two most common strategies for verification and validation, inspection and testing, are in a controlled experiment evaluated in terms of their fault detection capabilities. Th...
Carina Andersson, Thomas Thelin, Per Runeson, Nina...