We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Abstract. Recently researchers have proposed activity recognition methods based on adapting activity knowledge obtained in previous spaces to a new space. Adapting activity knowled...
In the paper we present a new evolutionary algorithm for induction of regression trees. In contrast to the typical top-down approaches it globally searches for the best tree struct...
In this paper we present a methodology for finding tight convex relaxations for a special set of quadratic constraints given by bilinear and linear terms that frequently arise in ...
We investigate temporal resolution of documents, such as determining the date of publication of a story based on its text. We describe and evaluate a model that build histograms e...