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CHI
2003
ACM
16 years 6 months ago
Where do helpers look?: gaze targets during collaborative physical tasks
This study used eye-tracking technology to assess where helpers look as they are providing assistance to a worker during collaborative physical tasks. Gaze direction was coded int...
Susan R. Fussell, Leslie D. Setlock, Elizabeth M. ...
ACMACE
2009
ACM
16 years 21 days ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
IV
2008
IEEE
129views Visualization» more  IV 2008»
16 years 18 days ago
113 Years of Physical Review: Using Flow Maps to Show Temporal and Topical Citation Patterns
We visualize 113 years of bibliographic data from the American Physical Society. The 389,899 documents are laid out in a two dimensional time-topic reference system. The citations...
Bruce W. Herr, Russell J. Duhon, Katy Börner,...
ICMB
2005
IEEE
136views Business» more  ICMB 2005»
15 years 11 months ago
The Web of Augmented Physical Objects
This article investigates the growing complexity and connectivity between two former separated interaction spaces – the real and the virtual world. It is our attempt to augment ...
Thomas Nicolai, Florian Resatsch, Daniel Michelis
UIST
2000
ACM
15 years 9 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella