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SIGGRAPH
2010
ACM
15 years 10 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
BIOSYSTEMS
2007
95views more  BIOSYSTEMS 2007»
15 years 6 months ago
Physical limits of computation and emergence of life
The computational process is based on the activity linking mathematical equations to a materialized physical world. It consumes energy which lower limit is defined by the set of ...
Abir U. Igamberdiev
BMAS
2000
IEEE
15 years 10 months ago
Combining Models of Physical Effects for Describing Complex Electromechanical Devices
In contrast to classical object-oriented electromechanical modeling, i.e. describing plates, suspensions, drives etc. [4], this paper proposes to combine models of basic physical ...
Lars M. Voßkämper, Rainer Schmid, Georg...
CHI
2002
ACM
16 years 6 months ago
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments....
Andy Cockburn, Bruce J. McKenzie
ACMACE
2005
ACM
15 years 11 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage