Teams whose members are in close physical proximity often rely on team rooms to serve both as meeting places and repositories of the documents and artifacts that support their pro...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
We present a system for animating an articulate figure using a physical skeleton, or armature, connected to a workstation. The skeleton is covered with sensors that monitor the o...
We present a model-based system for tracking rotating fluids, and apply it to a laboratory study of atmospheric circulation. Tracking is accomplished by filtering uncertain and hi...
Sai Ravela, John Marshall, Christopher Hill, Andre...
In this paper we describe the development of an interactive virtual reality (VR) system that aims to realistically simulate specific paracentesis clinical procedures (particularly ...
Costas S. Tzafestas, Yiannis Koumpouros, Kostas Bi...