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CSCW
1996
ACM
15 years 11 months ago
TeamRooms: Network Places for Collaboration
Teams whose members are in close physical proximity often rely on team rooms to serve both as meeting places and repositories of the documents and artifacts that support their pro...
Mark Roseman, Saul Greenberg
SIGGRAPH
1994
ACM
15 years 11 months ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
CHI
1995
ACM
15 years 10 months ago
Dinosaur Input Device
We present a system for animating an articulate figure using a physical skeleton, or armature, connected to a workstation. The skeleton is covered with sensors that monitor the o...
Brian Knep, Craig Hayes, Rick Sayre, Tom Williams
CVPR
2008
IEEE
15 years 8 months ago
Tracking rotating fluids in realtime using snapshots
We present a model-based system for tracking rotating fluids, and apply it to a laboratory study of atmospheric circulation. Tracking is accomplished by filtering uncertain and hi...
Sai Ravela, John Marshall, Christopher Hill, Andre...
CARS
2004
15 years 8 months ago
Haptic interaction in VR-based paracentesis simulation for dexterity enhancement and assessment
In this paper we describe the development of an interactive virtual reality (VR) system that aims to realistically simulate specific paracentesis clinical procedures (particularly ...
Costas S. Tzafestas, Yiannis Koumpouros, Kostas Bi...