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TOG
2008
117views more  TOG 2008»
15 years 6 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
IAT
2007
IEEE
15 years 10 months ago
About Some Specificities of Embedded Multiagent Systems Design
Multiagent systems (MAS) satisfy to design requirements for open physical complex systems. However, up to now, no method allows to build software/hardware hybrid multiagent system...
Jean-Paul Jamont, Michel Occello
MICRO
2006
IEEE
68views Hardware» more  MICRO 2006»
15 years 6 months ago
Using STEAM for Thermal Simulation of Storage Systems
ESIGN. THE STEAM SIMULATOR LETS USERS ABSTRACT THE DETAILS OF LOW-LEVEL RECORDING PHYSICS AND HEAT TRANSFER PHENOMENA AND FACILITATES EXPLORATION OF A LARGE DESIGN SPACE OF STORAGE...
Sudhanva Gurumurthi, Youngjae Kim, Anand Sivasubra...
GECCO
2005
Springer
142views Optimization» more  GECCO 2005»
15 years 12 months ago
Toward evolved flight
We present the first hardware-in-the-loop evolutionary optimization on an ornithopter. Our experiments demonstrate the feasibility of evolving flight through genetic algorithms an...
Rusty Hunt, Gregory Hornby, Jason D. Lohn
WSC
2001
15 years 7 months ago
Modeling and simulation for exploring human-robot team interaction requirements
Small-sized and micro-robots will soon be available for deployment in large-scale forces. Consequently, the ability of a human operator to coordinate and interact with largescale ...
Donald D. Dudenhoeffer, David J. Bruemmer, Midge L...