Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
A schedule of a Petri Net (PN) represents a set of firing sequences that can be infinitely repeated within a bounded state space, regardless of the outcomes of the nondeterminis...
Cong Liu, Alex Kondratyev, Yosinori Watanabe, Albe...
The allocation of device variables on I/O registers affects the code size and performance of an I/O device driver. This work seeks the allocation with the minimal software or hard...
We study the problem of dynamically scheduling a set of state-feedback control tasks controlling a set of linear plants. We consider an on-line non-preemptive scheduling policy th...