We present an approach to tracking human activities in a monocular video. We model the human body by decomposing it into torso and limbs and use simple 3D shapes to approximate th...
In digital humanities projects, particularly for historical research and cultural heritage, GIS has played an increasingly important role. However, most implementations have conce...
Fredric C. Gey, Ryan Shaw, Ray R. Larson, Barry Pa...
Today it is possible to deploy sensor networks in the real world and collect large amounts of raw sensory data. However, it remains a major challenge to make sense of sensor data, ...
User generated content and social media (in the form of blogs, wikis, online video, microblogs, etc) are proliferating online. Grapevine conducts large scale data analysis on the ...
Albert Angel, Nick Koudas, Nikos Sarkas, Divesh Sr...
Traditional background modeling and subtraction methods have a strong assumption that the scenes are of static structures with limited perturbation. These methods will perform poo...