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NETGAMES
2006
ACM
16 years 11 days ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
CAMP
2005
IEEE
16 years 1 days ago
Reinforcement Learning for P2P Searching
— For a peer-to-peer (P2P) system holding massive amount of data, an efficient and scalable search for resource sharing is a key determinant to its practical usage. Unstructured...
Luca Gatani, Giuseppe Lo Re, Alfonso Urso, Salvato...
ICDCSW
2005
IEEE
16 years 23 hour ago
Mobile Proxies for Proactive Buffering in Wireless Internet Multimedia Streaming
The widespread popularity of roaming wireless devices with limited and heterogeneous capabilities is enabling new challenging deployment scenarios for multimedia streaming in wire...
Paolo Bellavista, Antonio Corradi, Carlo Giannelli
ICNP
2005
IEEE
16 years 15 hour ago
Intersection Characteristics of End-to-End Internet Paths and Trees
This paper focuses on understanding the scale and the distribution of “state overhead” (briefly load) that is incurred on the routers by various value-added network services,...
Sevcan Bilir, Kamil Saraç, Turgay Korkmaz
ICPP
2005
IEEE
16 years 14 hour ago
Design and Implementation of Overlay Multicast Protocol for Multimedia Streaming
In this paper, we propose a new protocol called Shared Tree Streaming (or STS in short) protocol that is designed for interactive multimedia streaming applications. STS is a decen...
Thilmee M. Baduge, Akihito Hiromori, Hirozumi Yama...