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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
SOCIALCOM
2010
15 years 4 months ago
Detecting Social Situations from Interaction Geometry
A novel method for quantitatively measuring social interactions on small temporal and spatial scales on the basis of interaction geometry (reduced to the parameters interpersonal d...
Georg Groh, Alexander Lehmann, Jonas Reimers, Marc...
DCC
2011
IEEE
15 years 1 months ago
Improving Compressed Video Sign Language Conversations in the Presence of Data Loss
The goal of the MobileASL (American Sign Language) research project is to enable sign language communication over the U.S. cellular network, which is low bandwidth and lossy. Data...
Jaehong Chon, Sam Whittle, Eve A. Riskin, Richard ...
JIPS
2010
110views more  JIPS 2010»
15 years 1 months ago
A License Audit Model for Secure DRM Systems in IP-based Environments
Communication devices aim to provide a multimedia service without spatial or temporal limitations in an IP-based environment. However, it is incapable of allowing for fair use by c...
Ui-Jin Jang, Hyung-Min Lim, Yong-Tae Shin
JSAC
2010
142views more  JSAC 2010»
15 years 1 months ago
Handling inelastic traffic in wireless sensor networks
The capabilities of sensor networking devices are increasing at a rapid pace. It is therefore not impractical to assume that future sensing operations will involve real time (inela...
Jiong Jin, Avinash Sridharan, Bhaskar Krishnamacha...