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SETP
2007
15 years 8 months ago
Using Communication Objects During Requirements Analysis
Requirement analysis continues to be one of the most critical and challenging phases during the software development process. Many object-oriented methodologies identify three pri...
Peter J. Clarke, Yingbo Wang, Tuan L. Cameron, Yal...
ACE
2004
184views Education» more  ACE 2004»
15 years 8 months ago
From Informal to Formal: Creating the Australasian Computing Education Community
The advent of Web technology has enabled new ways in which groups of people may interact, leading to the development of online communities. In an academic environment these virtua...
Judy Sheard, Angela Carbone
ACE
2004
153views Education» more  ACE 2004»
15 years 8 months ago
Developing and Implementing a Professional Doctorate in Computing
This paper describes the processes involved in developing and implementing the Doctor of Computing (DComp) programme at UNITEC Institute of Technology. It is the first professiona...
Donald Joyce, Alison Young
AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
CASCON
2004
79views Education» more  CASCON 2004»
15 years 8 months ago
An experimental simulation of multi-site software development
Effective communication and coordination across multiple sites is extremely important for global software development. An experimental simulation that mimics an interdependent sof...
N. Sadat Shami, Nathan Bos, Zach Wright, Susannah ...