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CHI
2006
ACM
16 years 7 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2003
ACM
16 years 7 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
CHI
2003
ACM
16 years 7 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz
VLDB
2004
ACM
96views Database» more  VLDB 2004»
16 years 7 months ago
Multidimensional data modeling for location-based services
With the recent and continuing advances in areas such as wireless communications and positioning technologies, mobile, locationbased services are becoming possible. Such services ...
Christian S. Jensen, Augustas Kligys, Torben Bach ...
SIGMOD
2005
ACM
100views Database» more  SIGMOD 2005»
16 years 7 months ago
Events on the edge
The emergence of large-scale receptor-based systems has enabled applications to execute complex business logic over data generated from monitoring the physical world. An important...
Shariq Rizvi, Shawn R. Jeffery, Sailesh Krishnamur...