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ACMACE
2005
ACM
15 years 12 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ISER
2004
Springer
128views Robotics» more  ISER 2004»
15 years 11 months ago
Towards High-Fidelity On-Board Attitude Estimation for Legged Locomotion via a Hybrid Range and Inertial Approach
Legged robots display a characteristically periodic motion. Measuring and tracking this motion has traditionally been performed using general inertial measurement techniques. While...
Surya P. N. Singh, Kenneth J. Waldron
IEEEINTERACT
2003
IEEE
15 years 11 months ago
Procedure Cloning and Integration for Converting Parallelism from Coarse to Fine Grain
This paper introduces a method for improving program run-time performance by gathering work in an application and executing it efficiently in an integrated thread. Our methods ext...
Won So, Alexander G. Dean
NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
KDD
1999
ACM
142views Data Mining» more  KDD 1999»
15 years 10 months ago
Mining GPS Data to Augment Road Models
Many advanced safety and navigation applications in vehicles require accurate, detailed digital maps, but manual lane measurements are expensive and time-consuming, making automat...
Seth Rogers, Pat Langley, Christopher Wilson