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AAAI
2010
15 years 8 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2010
15 years 8 months ago
To Max or Not to Max: Online Learning for Speeding Up Optimal Planning
It is well known that there cannot be a single "best" heuristic for optimal planning in general. One way of overcoming this is by combining admissible heuristics (e.g. b...
Carmel Domshlak, Erez Karpas, Shaul Markovitch
APVIS
2010
15 years 8 months ago
Physically-based interactive schlieren flow visualization
Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis h...
Carson Brownlee, Vincent Pegoraro, Singer Shankar,...
COLING
2008
15 years 8 months ago
Latent Morpho-Semantic Analysis: Multilingual Information Retrieval with Character N-Grams and Mutual Information
We describe an entirely statistics-based, unsupervised, and languageindependent approach to multilingual information retrieval, which we call Latent Morpho-Semantic Analysis (LMSA...
Peter A. Chew, Brett W. Bader, Ahmed Abdelali
MASCOTS
2010
15 years 8 months ago
OnTimeDetect: Dynamic Network Anomaly Notification in perfSONAR Deployments
To monitor and diagnose bottlenecks on network paths used for large-scale data transfers, there is an increasing trend to deploy measurement frameworks such as perfSONAR. These dep...
Prasad Calyam, Jialu Pu, Weiping Mandrawa, Ashok K...