We study decision making in environments where the reward is only partially observed, but can be modeled as a function of an action and an observed context. This setting, known as...
We present a finger-tracking system for touch-based interaction which can track 3D finger angle in addition to position, using low-resolution conventional capacitive sensors, th...
Simon Rogers, John Williamson, Craig Stewart, Rode...
In this paper, we investigate a search-based face annotation framework by mining weakly labeled facial images that are freely available on the internet. A key component of such a ...
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
A dominant approach to Satisfiability Modulo Theories (SMT) relies on the integration of a Conflict-Driven-Clause-Learning (CDCL) SAT solver and of a decision procedure able to h...
Alberto Griggio, Quoc-Sang Phan, Roberto Sebastian...